Awoken by a nightmare, Harvey finds himself on the train home. But instead of the crowded place he is alone and the train doesn’t seem to stop. To find a way out, he makes his way through the locked compartments, encountering strange-looking passengers with whom he tries to solve the riddle of the ever-changing train.
Level Design and 2D-Assets
Thisprojectoriginatedinclass. Afterwehadcomeupwithaconceptanda loglineforthegame, westartedtocreatea levelplan. SinceI chosethegenrePointand ClickAdventure, Ibuiltthelevelarounda riddle I came up with. First, I did the blocking oftheleveltosee howmanyobjects I needed tocreate later on. After the blocking, I paintedthe2Dassets inProcreate. Ithen used layers to match theassetsincolortocreateagloomy atmosphere. Whentheassetswerefinished, IinsertedthemintoUnitysothatyoucould controlthegamecharacterto movethrough thelevel.